The 10 Best Books On Gaming And E-Sports

The best books on Gaming and E-Sports

E-Sports and Gaming have quickly become an absolute mass phenomenon that crosses borders, and currently many of these events have a larger audience than any traditional entertainment.

Both Gaming and E-Sports represent a change in the entertainment and leisure paradigm of millions of people, especially younger people, and in the future, their impact will be even greater in our society.

Currently we can find a wide variety of books specialized in Gaming and E-Sports, written both by people who are dedicated to electronic sports or video game development, and by journalists specialized in video games. Let’s look at several of the most recommended ones.

The most recommended books on Gaming and E-Sports

If you want to know more about this topic, keep reading; Here you will find the main books on Gaming and E-Sports that you should take into account.

1. The Big Book of Esports (various authors)

The Big Book of Esports, published by Editorial Montena is one of the most complete guides that can be found today about the world of gaming and everything that surrounds it.

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In it you will find an exhaustive description of the main genres that E-Games fall into, as well as the different competitions and leagues currently being played, and the best commentators and players in the world.

The big book of esports

2. The generation that changed the history of video games (Ricardo Martínez Cantudo)

The generation that changed the history of Ricardo Martínez Cantudo’s video game is an entertaining and educational historical tour especially recommended for all those readers interested in gaming who want to learn and know first-hand all the details of the world of video games over the last decades.

The book focuses on the generation of the 90s, a decade in which a true video game revolution was experienced and which cannot be understood without the main brands of the time: Nintendo, Sega and Sony.

In this book you will learn all the historical ins and outs of one of the most fruitful and innovative eras when it comes to video games and you will know the main past keys that explain the current moment in the world of gaming.

The generation that changed the history of video games

3. 1001 video games to play before you die (Tony Mott)

Tony Mott, editor of Edge magazine, has published “1001 video games you have to play before you die” a curious catalog describing the best video games in all of history, from its beginnings to the present day.

This is one of the titles that cannot be missing from the library of every good self-respecting gamer and in it we can undoubtedly find some past and recent video games that we did not know about before.

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Video games you have to play before you die

4. Team Heretics: Everything you need to know about esports (Thegrefg, Goorgo, MethodZ)

The members of Team Heretics, Thegrefg, Goorgo and MethodZ share their best secrets, tips and anecdotes in this book about his experiences in the field of esports.

With this book you will obtain a practical manual from the hand of the considered best egamers in our country with which you can improve your performance, identify your strengths and weaknesses and incorporate into your daily life some habits and behavioral guidelines necessary to achieve your goals. in the game.

Without a doubt, this is another of the works that you should take into account if you want to succeed in the world of esports.

Team Heretics

5. The History of Nintendo (Florent Gorges)

“The History of Nintendo” is written by Florent Gorges, one of the greatest experts on the history of the video game company Nintendo In his work the entire process from its founding to the present is described in detail.

This work is one of the most complete on the history of the Japanese company and currently consists of 4 volumes that can be found published in Spanish.

  • To learn more about the book, click here.
The History of Nintendo

6. Ready Player One (Ernest Cline)

Ready Player One is one of the most relevant bestsellers of recent years ; It even has its own film directed by none other than Spielberg, and thanks to its combination of science fiction and video games it has earned a legion of followers from the world of gaming.

This book presents us with a dystopian future in which citizens only have a video game called Oasis as an escape route that offers an infinite number of possible universes and realities.

  • Here you can read more about this work.

Ready player one

7. Esports: Everything you need to know, from League of Legends to FIFA (Remy Chanson)

This book offers a global analysis of the esports phenomenon, as well as a historical context and a set of useful guidelines and tips for playing both for those who want to get started in this world, and for those who want to become professional players.

In this work you will also find the main keys to the success of esports and a series of interviews with various world-known personalities in this field.

  • If you are interested in purchasing it, click on this link.
Esports

8. Blood, Sweat and Pixels: The Successful and Turbulent Stories Behind Video Game Development (Jason Schreier)

“Blood, sweat and pixels” is indicated for all those people who want to learn all the details about video game development and in it we will find examples of well-known games and personal anecdotes.

Jason Schreier will guide the reader through the true odyssey of creating successful video games, describing exactly the most traumatic moments that developers go through.

  • On this page there is more information about the book.
Blood sweat and pixels

9. Trials and errors: Art, science and philosophy in video games (Alfonso García Lapeña and David Ferragut)

The pages of “Trials and Errors” are full of interesting reflections about the world of video games and the role they play in today’s society, as well as art and its cultural expressions in electronic entertainment.

Therefore, this is one of the most recommended works if you are interested in understanding in a deeper way the implications of video games being one of the most popular cultural products today.

  • You can get it on this page.
Trials and errors

10. Without laws there is no competition. A Review of the Laws of Electronic Sports in the World (Alex Barbarà)

“Without laws there is no competition” addresses the interesting topic of legality in the world of electronic sports and in it we will find a global analysis of the situation and a summary of the 4 countries that have created specific legislation for egames: China, South Korea, France and the Philippines.

The regulation of legality regarding egames is undoubtedly a topic that will be completely normalized in the future and this book exposes the first keys in this regard.

Without laws there is no competition